Studio Queues
How Much Should I Charge for Commissions as a Beginner?

Studio Queues Team · Last updated July 17, 2026

How Much Should I Charge for Commissions as a Beginner?

Beginner art commission prices anchored to a real hourly floor. Sample starting rates for headshots, half-body, full-body, and when to raise them.

Beginner art commission prices are where most artists' pricing problems start. You are new. You do not know what to charge. So you either pick a number so low that finishing the commission feels like punishment, or you pick a number close to what mid-tier artists charge and get no takers. This piece walks through how to set a defensible starting price when you are still building a portfolio, what a real beginner floor actually looks like based on U.S. labor data, and how to raise those prices later without losing your first clients. It assumes you are taking your first ten to thirty commissions, not your hundredth.

Why "beginner" is a real pricing category, not a self-esteem issue

Most guides on beginner pricing frame the problem as a confidence problem. It is not. It is a labor problem. When you are new to commissions, you objectively work slower than someone who has done this for five years. A piece a mid-tier artist finishes in eight hours might take you fifteen. Your color choices take longer, your line work needs more revision, and you spend hours on decisions that a senior artist makes in minutes. That is not a moral failing; it is what being new means in any skilled trade.

The consequence for pricing is that your effective hourly rate ends up different from a senior artist's, even if the client-facing price for a small piece looks similar. A senior illustrator charging $200 for a headshot and finishing it in three hours is working at roughly $67 per hour. A beginner charging $60 for the same headshot and finishing it in six hours is working at $10 per hour. Both are technically pricing "as beginners" in the sense that beginners set lower prices, but only one of them is running a sustainable operation.

The correct approach is not to charge senior prices you cannot yet defend, and not to charge $10 commissions that hurt both you and the broader market. It is to set a floor that reflects real beginner economics honestly and adjust upward as your speed and quality improve. That is what the rest of this guide is about.

A defensible floor for beginner art commission prices

Beginner art commission prices should be anchored to a real hourly rate floor, not to what you think you can convince someone to pay. The U.S. Bureau of Labor Statistics Occupational Employment Statistics data for fine artists reports a 10th percentile hourly wage of $13.65 for painters, sculptors, and illustrators. That is the bottom of the salaried professional distribution. If you are pricing at less than $13 per hour of your actual working time, you are pricing below what the U.S. labor market pays the lowest-earning employed artists.

A reasonable beginner floor is $15 per hour of actual working time. Not $15 per hour of "if I worked faster." Fifteen dollars for the hour you are really taking. Track your first five commissions with a timer and use the real number, not the aspirational one.

Sample beginner starting prices using this floor, assuming the piece takes what a beginner realistically takes:

  • Simple headshot, flat color: 4 real hours at $15 = $60 base. Round to $60-$80.
  • Bust, cel-shaded: 6 real hours = $90 base. Round to $90-$120.
  • Half-body character, rendered: 10 real hours = $150 base. Round to $150-$200.
  • Full-body character, rendered, simple background: 15 real hours = $225 base. Round to $225-$300.
  • Six-emote pack, flat color: 8 real hours = $120 base. Round to $120-$150.

These are floors, not ceilings. If your first five commissions consistently sell at these numbers with no pushback, you are underpriced. If they sit unsold, either your portfolio is not showing what you can actually do, or your marketing is not reaching the right buyers. Rarely is the answer to drop the price further.

Also note: these numbers already assume personal-use licensing. Commercial use, exclusive licensing, and full copyright transfer are all priced above the beginner floor because the license the client is buying is materially bigger. The U.S. Copyright Office guidance for visual and graphic artists makes clear that copyright stays with the artist unless explicitly assigned, so commercial-use license upcharges are standard practice across the industry, not a beginner-vs-senior distinction.

What you are actually pricing when you are a beginner

Three things go into the number you charge, and all three matter even at beginner rates.

Your labor. The hours you actually spend, including reference gathering, revisions, and communication. Not just the drawing hours.

Your overhead. Software subscriptions (Photoshop, Clip Studio, Procreate), tablet depreciation, internet, and eventually the platform fees or payment processing costs. Even at low volumes, this is a real cost per commission.

Your risk. Every commission you take publicly displays your work under a specific client's name. If a piece ends up being used badly, spread widely, or associated with drama, your name is on it. That is a small but real cost of doing business, and it does not go away because you are new. It is why "just do it for exposure" is a bad trade even at the beginning: exposure to what, exactly?

Being a business at $60 commissions has the same structure as being a business at $600 commissions. The Internal Revenue Service uses a set of factors (recordkeeping, intent to profit, time invested, dependence on income) in its official test for whether an activity is a business or a hobby. A commission practice that meets those factors is a business for tax purposes even at beginner volume. Which means you should be tracking income, expenses, and hours from your first commission, not your fiftieth.

Common beginner pricing mistakes

The predictable traps that undercut beginner art commission prices:

Pricing at $5 to $20 because "no one will pay me more." Someone will. The people who pay $5 for a commission are also the people most likely to demand endless revisions, ghost on payment, and complain about the result. Low prices attract low-quality clients. Higher prices, even at beginner levels, filter for buyers who take the transaction seriously.

Pricing based on how long you WANT it to take. If you tell yourself a piece "should" take four hours and price it at $60, but every one of your commissions actually takes eight hours, you have priced yourself at $7.50 per hour. The number that matters is the real number. Time-track five commissions honestly before setting your rates.

Not charging deposits. A beginner asking for a 30 percent deposit is completely reasonable. Clients who refuse are almost always the clients who will disappear later. A deposit filters seriousness on both sides.

Not charging extra for commercial use. A $60 personal-use headshot becomes a $150 commercial-use logo if the client is using it for a business. Ask what the piece is for on the intake, price accordingly, and put the license in writing. This is not something that only applies to mid-tier artists.

Racing competitors to the bottom. Another beginner on Twitter is charging $30 for what you charge $80. That does not mean $80 is wrong. It means the $30 artist is either burning out fast or has a different economic situation than yours. Do not benchmark your prices against the cheapest artist you can find. Benchmark against sustainable rates.

When to raise your prices from the beginner floor

Beginner pricing is a starting point, not a permanent identity. Signals that it is time to raise your rates:

  • Your queue is consistently full within a day of opening slots. Demand is signaling that your prices are too low relative to what buyers are willing to pay.
  • Your last five commissions came in under your time estimate. You are getting faster. Your effective hourly rate at the current price is climbing, which means you have headroom to raise the sticker price without dropping below your rate floor.
  • Repeat clients are starting to show up. Repeat business is a strong signal that your work is worth what you are charging, and typically worth more. Raise your rates before the next round, not after.
  • Your work has visibly improved from your first commissions. Look at your first three pieces next to your most recent three. If the gap is obvious, the price should reflect that.

Raise in steps of 15 to 25 percent at a time. Announce the change on your public channels with a specific date so existing clients can lock in current rates if they want to. Do not sneak a rate change through; that reads as unprofessional and costs you goodwill.

One thing that surprises artists their first time raising rates: almost no existing clients push back. The people who wanted your work at $60 mostly still want it at $75, and the ones who quietly disappear from your queue would have disappeared eventually anyway. The friction you fear is almost always smaller than the friction you actually get.

The bridge from beginner rates to a real pricing framework

Beginner pricing is a training-wheels version of a full commission pricing model. It gets you working, generating a portfolio, and building a reputation. Once you have twenty to thirty commissions completed at beginner rates, and your speed is closer to what a mid-tier working artist produces, the beginner floor stops serving you. At that point you graduate to a full four-input model that accounts for base rate, complexity multiplier, usage tier, and overhead reserve. For the full breakdown, see the full pricing calculator framework for when you outgrow beginner rates. For more resources on running the operational side of a growing commission practice, browse the more Studio Queues resources for commission artists.

The honest summary

Beginner art commission prices should be anchored to a real hourly floor (roughly $15 per real working hour) rather than to what you think you can convince someone to pay. Sample floors: $60 to $80 for a flat-color headshot, $150 to $200 for a rendered half-body, $225 to $300 for a rendered full-body. Track your actual hours honestly, charge deposits, price commercial use above personal use, and raise your rates in 15 to 25 percent steps as your speed and quality improve.

The single biggest favor a beginning artist can do for themselves is refuse to price at $5 to $20. That range attracts the worst clients, produces the worst experiences, and gives you an inaccurate signal about what the market will bear. Charge a sustainable beginner floor, deliver the work honestly, and let your rates climb as the quality does.

If you want a queue platform that lets you set your prices, handle intake, and take deposits from your first commission onward, you can lock in 0% platform fees while founding artist spots are still open. The founding artist program keeps 0% platform fees active for as long as your premium subscription stays active, and only the first 500 spots are available. Payment processing fees (Stripe) still apply the same way they would on any platform.